Grapple & Shove
Choose a grapple, shove, or escape and see the steps to resolve it.
START WITH THE SITUATION
Choose your Unarmed Strike option
Grapple
The target saves; you do not make a contested check.
Target within reach, no more than one size larger; a free hand is required.
Use an Unarmed Strike and choose Grapple. Target makes a Strength or Dexterity save (its choice).
DC is 8 + Strength modifier + proficiency bonus. On failure, it is Grappled.
The target can spend an action on an Athletics or Acrobatics check against that DC to escape.
Sources & scope
Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Spell text has been reformatted; summaries and calculations are adaptations.