Pathfinder 2e

Three-Action Reference

Action costs, reactions, and useful alternatives to a third Strike.

Varies

Cast a Spell

Use the number of actions shown in the spell. Manipulate traits may trigger reactions. Concentrate is a trait, not a D&D-style one-spell concentration limit.

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1 action

Demoralize

Intimidation versus Will DC, normally within 30 feet. Success applies frightened 1, critical success frightened 2. The target is then immune to your Demoralize for 10 minutes.

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1 action · attack

Escape

Try an unarmed attack modifier, Acrobatics, or Athletics check against the effect’s DC. MAP applies. Critical failure stops further Escape attempts this turn.

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1 action · attack

Grapple / Trip / Shove

Athletics against Fortitude DC for Grapple/Shove, or Reflex DC for Trip. MAP applies; free-hand, reach, and size requirements apply.

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1 action

Raise a Shield

Gain the shield’s circumstance bonus to AC until the start of your next turn. Shield Block is a separate reaction requiring the ability.

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2 actions

Ready

Prepare a single action or free action with a trigger, then use a reaction before your next turn to perform it. Ready ends your turn; attack MAP is retained as specified by Ready.

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1 action

Recall Knowledge / Seek

Recall Knowledge uses an appropriate knowledge skill; Seek uses Perception. These typically use secret checks resolved by the GM.

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1 action

Step

Move 5 feet without triggering reactions caused by movement or leaving a square. Restrictions apply in difficult terrain and with special speeds.

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1 action

Stride

Move up to your Speed. Movement can trigger reactions; difficult terrain costs extra movement.

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1 action · attack

Strike

Attack with a weapon or unarmed attack. Subsequent attack-trait checks during your turn take MAP.

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Three actions + reaction

Regain three actions and one reaction at the start of your turn, subject to conditions. An activity can spend two or three actions together.

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Sources & scope

Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.

Reference reading: SRD 5.1 · SRD 5.2.1 · Pathfinder 1e rules · Pathfinder 2e rules · Daggerheart SRD · Call of Cthulhu rules. These are independent resources and are not publisher-endorsed.