Clumsy
Status penalty equal to the value on Dexterity-based checks and DCs, including AC, Reflex saves, and relevant attacks and skills.
Pathfinder 2e
Pin status, circumstance, movement, and action reminders.
Same-type penalties do not add: apply the highest relevant value. For example, frightened 2 and sickened 1 impose a −2 status penalty, not −3.
These cards cover frequent conditions; the source links provide the complete list.
Status penalty equal to the value on Dexterity-based checks and DCs, including AC, Reflex saves, and relevant attacks and skills.
Concealed targets require a DC 5 flat check; hidden targets a DC 11 flat check. These are separate from the attack roll. Hidden also makes you off-guard to that creature.
Status penalty equal to the value on Constitution-based checks. Lose HP equal to level × value and reduce maximum HP by that amount; see recovery rules.
Status penalty equal to the value on Strength-based checks and DCs, including Strength-based damage rolls.
Status penalty equal to the value on all checks and DCs. Decreases by 1 at the end of each turn unless otherwise specified.
Off-guard and immobilized. Manipulate actions require a DC 5 flat check or the action is lost.
−2 circumstance penalty to AC. Sometimes applies only against specific creatures or attacks.
Take the damage at the end of each turn, then attempt the recovery flat check, normally DC 15. Assistance can improve the check or end the condition; use the effect’s rules.
Off-guard; −2 circumstance penalty on attacks. Crawl or Stand for movement. Taking Cover while prone can give greater cover against ranged attacks.
Gain one additional action when your turn starts, restricted to the actions the effect permits. Multiple sources do not grant additional extra actions.
Off-guard and immobilized. Only Escape or Force Open actions can have attack or manipulate traits while restrained.
Status penalty equal to the value on all checks and DCs; cannot willingly ingest things. Spend an action retching to attempt a Fortitude save against the original DC to reduce it.
When regaining actions at the start of a turn, reduce that number by the slowed value. It does not retroactively remove actions already gained.
A value counts actions lost across turns. Stunned overrides slowed; account for actions lost to stunned when also slowed. Some effects specify a duration instead of a value.
Status penalty equal to the value on Intelligence-, Wisdom-, and Charisma-based checks and DCs. Casting a spell requires a flat check of DC 5 + value or it is disrupted.
Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.
Reference reading: SRD 5.1 · SRD 5.2.1 · Pathfinder 1e rules · Pathfinder 2e rules · Daggerheart SRD · Call of Cthulhu rules. These are independent resources and are not publisher-endorsed.