Pathfinder 2e
Dying & Recovery
Find the next step when a character is dying, stabilizes, or spends Hero Points.
START WITH THE SITUATION
What is happening now?
Recovery roll
At the start of your turn: flat check DC 10 + dying.
Critical success reduces dying by 2; success reduces it by 1.
Failure increases dying by 1; critical failure increases it by 2.
Do not add wounded again to a failed recovery check. Apply natural 1/20 degree shifts.
Sources & scope
Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.
Reference reading: SRD 5.1 · SRD 5.2.1 · Pathfinder 1e rules · Pathfinder 2e rules · Daggerheart SRD · Call of Cthulhu rules. These are independent resources and are not publisher-endorsed.