Pathfinder 2e

Dying & Recovery

Find the next step when a character is dying, stabilizes, or spends Hero Points.

START WITH THE SITUATION

What is happening now?

Recovery roll

At the start of your turn: flat check DC 10 + dying.

  1. Critical success reduces dying by 2; success reduces it by 1.

  2. Failure increases dying by 1; critical failure increases it by 2.

  3. Do not add wounded again to a failed recovery check. Apply natural 1/20 degree shifts.

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Sources & scope

Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.

Reference reading: SRD 5.1 · SRD 5.2.1 · Pathfinder 1e rules · Pathfinder 2e rules · Daggerheart SRD · Call of Cthulhu rules. These are independent resources and are not publisher-endorsed.