Pathfinder 2e

Treat Wounds

Choose a proficiency/DC tier; see healing, timing, and immunity together.

START WITH THE SITUATION

Which DC can you attempt?

Trained · DC 15

Success 2d8; critical success 4d8 HP.

  1. Spend 10 minutes treating a willing living creature.

  2. Failure: no healing. Critical failure: 1d8 damage.

  3. Normally the target is immune to Treat Wounds for 1 hour from the start, including treatment time.

Check the source rule ↗
Sources & scope

Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.

Reference reading: SRD 5.1 · SRD 5.2.1 · Pathfinder 1e rules · Pathfinder 2e rules · Daggerheart SRD · Call of Cthulhu rules. These are independent resources and are not publisher-endorsed.