D&D 2014

Wild Magic

The original 2014 d100 surge table, with follow-up rolls and color-coded outcomes.

Type 1–100. Percentile 00 means 100.

Green: positive · Red: negative · Amber: situational · Gray: cosmetic. Ratings are play aids; circumstances can change their impact.

Enter a roll to reveal its 2014 surge and any follow-up dice.
2014 rules & source

Original summaries of the 50 entries in the 2014 Player’s Handbook, page 104. This subclass table is separate from SRD 5.1. Surge spells use the 2014 spell rules, cannot use Metamagic, and do not require concentration; they otherwise last their normal duration. The DM determines when a surge is triggered.

2014 Player’s Handbook: Wild Magic · 2014 spell lookup

Browse all 50 results
Sources & scope

Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Spell text has been reformatted; summaries and calculations are adaptations.