Pathfinder 1e

Combat Maneuvers

Choose what you want to do to an enemy; get the maneuver’s steps and risks.

START WITH THE SITUATION

What is the maneuver for?

Trip

Put a target prone.

  1. Use CMB against CMD; normally provokes without the relevant ability.

  2. Target no more than one size larger; some creatures cannot be tripped.

  3. Success: target prone. Fail by 10 or more: you fall prone.

Check the source rule ↗
Sources & scope

Independent play aids. Calculations use your inputs; specific abilities and the GM’s ruling can change the result. Each tool links to its reference. Rules were checked September 2026.

Reference reading: SRD 5.1 · SRD 5.2.1 · Pathfinder 1e rules · Pathfinder 2e rules · Daggerheart SRD · Call of Cthulhu rules. These are independent resources and are not publisher-endorsed.